38 lines
560 B
GLSL
38 lines
560 B
GLSL
struct Bar
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{
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float v[2];
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float w;
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};
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struct V
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{
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float a : TEXCOORD0;
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float b[2] : TEXCOORD1;
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Bar c[2] : TEXCOORD3;
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Bar d : TEXCOORD9;
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};
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static V _14;
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void vert_main()
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{
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_14.a = 1.0f;
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_14.b[0] = 2.0f;
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_14.b[1] = 3.0f;
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_14.c[0].v[0] = 4.0f;
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_14.c[0].v[1] = 5.0f;
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_14.c[0].w = 6.0f;
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_14.c[1].v[0] = 7.0f;
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_14.c[1].v[1] = 8.0f;
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_14.c[1].w = 9.0f;
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_14.d.v[0] = 10.0f;
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_14.d.v[1] = 11.0f;
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_14.d.w = 12.0f;
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}
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void main(out V stage_output_14)
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{
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vert_main();
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stage_output_14 = _14;
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}
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