SPIRV-Cross/shaders
Hans-Kristian Arntzen 938c7debed Handle control-dependent temporaries.
Derivatives, subgroup and implicit-lod instructions all need to happen
in the block they were created.
2018-03-12 17:34:54 +01:00
..
amd Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
asm Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
comp Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
desktop-only Handle control-dependent temporaries. 2018-03-12 17:34:54 +01:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
vulkan Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00