SPIRV-Cross/reference
2020-01-07 14:14:31 +01:00
..
opt MSL: Deal with packing vectors for vertex input/fragment output. 2020-01-07 14:14:31 +01:00
shaders GLSL: Fix array of input patch variables. 2019-12-10 12:02:12 +01:00
shaders-hlsl Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
shaders-hlsl-no-opt Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
shaders-msl MSL: Deal with packing vectors for vertex input/fragment output. 2020-01-07 14:14:31 +01:00
shaders-msl-no-opt MSL: Deal with packing vectors for vertex input/fragment output. 2020-01-07 14:14:31 +01:00
shaders-no-opt Basic implementation of OpCopyLogical. 2020-01-06 11:47:26 +01:00
shaders-reflection Reflect: Deal with workgroup size being specialization constants. 2019-10-04 10:50:50 +02:00
shaders-ue4/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
shaders-ue4-no-opt/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00