SPIRV-Cross/reference/shaders-no-opt/comp/loop-break-merge-after-inner-continue.comp
Hans-Kristian Arntzen 46e4b5a3c8 Fix control flow bug where we missed continue;
Case which caused failure:

if (cond)
{
    continue;
}
break;

Only allow tracing from inner selections if the outer header never
merges execution.
2022-06-07 15:04:01 +02:00

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer STO
{
uint data[];
} ssbo;
void main()
{
while (true)
{
ssbo.data[0]++;
if (ssbo.data[2] != 0u)
{
ssbo.data[5]++;
continue;
}
break;
}
}