457eba355e
This is rather shaky, but we don't have many choices here except add a lot of awkward and unintuitive options. Try to deduce this from OpSource and fallback to heuristic.
49 lines
1.9 KiB
Plaintext
49 lines
1.9 KiB
Plaintext
; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 7
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; Bound: 48
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main" %threadId
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OpExecutionMode %main LocalSize 1 1 1
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OpSource HLSL 500
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OpName %main "main"
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OpName %UAV0 "UAV0"
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OpMemberName %UAV0 0 "@data"
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OpName %UAV0_0 "UAV0"
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OpName %threadId "threadId"
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OpDecorate %_runtimearr_v4float ArrayStride 16
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OpMemberDecorate %UAV0 0 Offset 0
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OpDecorate %UAV0 BufferBlock
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OpDecorate %UAV0_0 DescriptorSet 0
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OpDecorate %UAV0_0 Binding 0
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OpDecorate %threadId BuiltIn GlobalInvocationId
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%v3int = OpTypeVector %int 3
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_runtimearr_v4float = OpTypeRuntimeArray %v4float
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%UAV0 = OpTypeStruct %_runtimearr_v4float
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%_ptr_Uniform_UAV0 = OpTypePointer Uniform %UAV0
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%UAV0_0 = OpVariable %_ptr_Uniform_UAV0 Uniform
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%int_0 = OpConstant %int 0
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%float_1 = OpConstant %float 1
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%26 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%float_2 = OpConstant %float 2
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%33 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
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%_ptr_Input_v3int = OpTypePointer Input %v3int
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%threadId = OpVariable %_ptr_Input_v3int Input
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%main = OpFunction %void None %3
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%5 = OpLabel
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%38 = OpLoad %v3int %threadId
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%43 = OpCompositeExtract %int %38 0
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%44 = OpAccessChain %_ptr_Uniform_v4float %UAV0_0 %int_0 %43
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OpStore %44 %26
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OpReturn
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OpFunctionEnd
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