SPIRV-Cross/reference/opt/shaders-msl/comp/composite-array-initialization.comp
2019-08-27 13:18:01 +02:00

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Data
{
float a;
float b;
};
constant float X_tmp [[function_constant(0)]];
constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0;
struct Data_1
{
float a;
float b;
};
struct SSBO
{
Data_1 outdata[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(2u, 1u, 1u);
constant Data _25[2] = { Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } };
template<typename T, uint A>
void spvArrayCopyFromConstantToStack1(thread T (&dst)[A], constant T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
void spvArrayCopyFromConstantToThreadGroup1(threadgroup T (&dst)[A], constant T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
void spvArrayCopyFromStackToStack1(thread T (&dst)[A], thread const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
void spvArrayCopyFromStackToThreadGroup1(threadgroup T (&dst)[A], thread const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
void spvArrayCopyFromThreadGroupToStack1(thread T (&dst)[A], threadgroup const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
void spvArrayCopyFromThreadGroupToThreadGroup1(threadgroup T (&dst)[A], threadgroup const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
{
Data _31[2] = { Data{ X, 2.0 }, Data{ 3.0, 5.0 } };
Data data2[2];
spvArrayCopyFromStackToStack1(data2, _31);
_53.outdata[gl_WorkGroupID.x].a = _25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a;
_53.outdata[gl_WorkGroupID.x].b = _25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b;
}