SPIRV-Cross/reference/opt/shaders-msl/frag/lut-promotion.frag
2019-08-27 13:18:01 +02:00

108 lines
2.3 KiB
JavaScript

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float _16[16] = { 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0 };
constant float4 _60[4] = { float4(0.0), float4(1.0), float4(8.0), float4(5.0) };
constant float4 _104[4] = { float4(20.0), float4(30.0), float4(50.0), float4(60.0) };
struct main0_out
{
float FragColor [[color(0)]];
};
struct main0_in
{
int index [[user(locn0)]];
};
template<typename T, uint A>
void spvArrayCopyFromConstantToStack1(thread T (&dst)[A], constant T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
void spvArrayCopyFromConstantToThreadGroup1(threadgroup T (&dst)[A], constant T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
void spvArrayCopyFromStackToStack1(thread T (&dst)[A], thread const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
void spvArrayCopyFromStackToThreadGroup1(threadgroup T (&dst)[A], thread const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
void spvArrayCopyFromThreadGroupToStack1(thread T (&dst)[A], threadgroup const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
void spvArrayCopyFromThreadGroupToThreadGroup1(threadgroup T (&dst)[A], threadgroup const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.FragColor = _16[in.index];
if (in.index < 10)
{
out.FragColor += _16[in.index ^ 1];
}
else
{
out.FragColor += _16[in.index & 1];
}
bool _63 = in.index > 30;
if (_63)
{
out.FragColor += _60[in.index & 3].y;
}
else
{
out.FragColor += _60[in.index & 1].x;
}
float4 foobar[4] = { float4(0.0), float4(1.0), float4(8.0), float4(5.0) };
if (_63)
{
foobar[1].z = 20.0;
}
int _91 = in.index & 3;
out.FragColor += foobar[_91].z;
out.FragColor += _104[_91].z;
return out;
}