532f65583e
Remove all shenanigans with propagation, and only consume nonuniform qualifiers exactly where needed (last minute).
69 lines
2.5 KiB
Plaintext
69 lines
2.5 KiB
Plaintext
#version 450
|
|
#extension GL_EXT_nonuniform_qualifier : require
|
|
#extension GL_EXT_samplerless_texture_functions : require
|
|
|
|
layout(set = 0, binding = 2, std140) uniform UBO
|
|
{
|
|
vec4 v[64];
|
|
} ubos[];
|
|
|
|
layout(set = 0, binding = 3, std430) buffer SSBO
|
|
{
|
|
uint counter;
|
|
vec4 v[];
|
|
} ssbos[];
|
|
|
|
layout(set = 0, binding = 0) uniform texture2D uSamplers[];
|
|
layout(set = 0, binding = 1) uniform sampler uSamps[];
|
|
layout(set = 0, binding = 4) uniform sampler2D uCombinedSamplers[];
|
|
layout(set = 0, binding = 0) uniform texture2DMS uSamplersMS[];
|
|
layout(set = 0, binding = 5, r32f) uniform image2D uImages[];
|
|
layout(set = 0, binding = 5, r32ui) uniform uimage2D uImagesU32[];
|
|
|
|
layout(location = 0) flat in int vIndex;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(location = 1) in vec2 vUV;
|
|
|
|
void main()
|
|
{
|
|
int i = vIndex;
|
|
FragColor = texture(nonuniformEXT(sampler2D(uSamplers[i + 10], uSamps[i + 40])), vUV);
|
|
int _49 = i + 10;
|
|
FragColor = texture(uCombinedSamplers[nonuniformEXT(_49)], vUV);
|
|
int _65 = i + 20;
|
|
int _69 = i + 40;
|
|
FragColor += ubos[nonuniformEXT(_65)].v[_69];
|
|
int _83 = i + 50;
|
|
int _88 = i + 60;
|
|
FragColor += ssbos[nonuniformEXT(_83)].v[_88];
|
|
int _96 = i + 60;
|
|
int _100 = i + 70;
|
|
ssbos[nonuniformEXT(_96)].v[_100] = vec4(20.0);
|
|
int _106 = i + 10;
|
|
FragColor = texelFetch(uSamplers[nonuniformEXT(_106)], ivec2(vUV), 0);
|
|
int _116 = i + 100;
|
|
uint _122 = atomicAdd(ssbos[_116].counter, 100u);
|
|
vec2 queried = textureQueryLod(nonuniformEXT(sampler2D(uSamplers[i + 10], uSamps[i + 40])), vUV);
|
|
int _139 = i + 10;
|
|
queried += textureQueryLod(uCombinedSamplers[nonuniformEXT(_139)], vUV);
|
|
vec2 _149 = FragColor.xy + queried;
|
|
FragColor = vec4(_149.x, _149.y, FragColor.z, FragColor.w);
|
|
int _154 = i + 20;
|
|
FragColor.x += float(textureQueryLevels(uSamplers[nonuniformEXT(_154)]));
|
|
int _170 = i + 20;
|
|
FragColor.y += float(textureSamples(uSamplersMS[nonuniformEXT(_170)]));
|
|
int _182 = i + 20;
|
|
vec2 _189 = FragColor.xy + vec2(textureSize(uSamplers[nonuniformEXT(_182)], 0));
|
|
FragColor = vec4(_189.x, _189.y, FragColor.z, FragColor.w);
|
|
int _198 = i + 50;
|
|
FragColor += imageLoad(uImages[nonuniformEXT(_198)], ivec2(vUV));
|
|
int _209 = i + 20;
|
|
vec2 _216 = FragColor.xy + vec2(imageSize(uImages[nonuniformEXT(_209)]));
|
|
FragColor = vec4(_216.x, _216.y, FragColor.z, FragColor.w);
|
|
int _221 = i + 60;
|
|
imageStore(uImages[nonuniformEXT(_221)], ivec2(vUV), vec4(50.0));
|
|
int _234 = i + 70;
|
|
uint _242 = imageAtomicAdd(uImagesU32[nonuniformEXT(_234)], ivec2(vUV), 40u);
|
|
}
|
|
|