SPIRV-Cross/reference/opt/shaders-hlsl
Hans-Kristian Arntzen 50342966c0 Fall back to complex loop if non-trivial continue block is found.
There is a case where we can deduce a for/while loop, but the continue
block is actually very painful to deal with, so handle that case as
well. Removes an exceptional case.
2019-07-08 11:54:29 +02:00
..
asm Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
comp MSL/HLSL: Support OpOuterProduct. 2019-07-01 10:57:27 +02:00
frag Fall back to complex loop if non-trivial continue block is found. 2019-07-08 11:54:29 +02:00
vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00