SPIRV-Cross/reference/opt/shaders/vulkan
Hans-Kristian Arntzen 03d93abc1a Deal with case where a variable is dominated by inner part of a loop.
There is a risk that we try to preserve a loop variable through multiple
iterations, even though the dominating block is inside a loop.

Fix this by analyzing if a block starts off by writing to a variable. In
that case, there cannot be any preservation going on. If we don't, pretend the
loop header is reading the variable, which moves the variable to an
appropriate scope.
2019-06-06 11:11:44 +02:00
..
comp GLSL: Support OpBitcast for buffer references. 2019-05-09 10:29:31 +02:00
frag GLSL: Support std430 in UBOs with scalar layout. 2019-05-28 12:22:44 +02:00
rchit Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
rgen Deal with case where a variable is dominated by inner part of a loop. 2019-06-06 11:11:44 +02:00
rmiss Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
vert GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8. 2019-01-30 15:45:24 +01:00