SPIRV-Cross/reference/opt/shaders-msl/vert
2019-06-12 09:39:12 +02:00
..
basic.capture.vert Take the vertex count from any indirect parameters passed. 2019-02-06 15:17:14 -06:00
basic.vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
copy.flatten.vert Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
dynamic.flatten.vert Update a bunch of test cases that I missed. 2018-09-03 17:31:15 -05:00
functions.vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
in_out_array_mat.vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
interface-block-block-composites.frag MSL: Support composites inside I/O blocks 2019-01-09 09:33:10 +01:00
interface-block-block-composites.vert MSL: Support composites inside I/O blocks 2019-01-09 09:33:10 +01:00
interpolation-qualifiers-block.vert MSL: Support global I/O block and struct Input/Output usage. 2018-09-13 16:04:24 +02:00
interpolation-qualifiers.vert Add tests showing we don't emit interpolation qualifiers in vertex shaders. 2018-09-06 12:28:22 -05:00
invariant.msl21.vert MSL: Support Invariant qualifier on position. 2019-06-12 09:39:12 +02:00
layer.msl11.invalid.vert Cast uses of Layer and ViewportIndex to the expected type. 2018-09-19 09:13:30 -05:00
leaf-function.capture.vert Take the vertex count from any indirect parameters passed. 2019-02-06 15:17:14 -06:00
no_stage_out.vert CompilerMSL vertex entry point return void when rasterization disabled. 2018-07-26 00:50:33 -04:00
no_stage_out.write_buff_atomic.vert CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
no_stage_out.write_buff.vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
no_stage_out.write_tex.vert CompilerMSL vertex entry point return void when rasterization disabled. 2018-07-26 00:50:33 -04:00
out_block.vert MSL: Support global I/O block and struct Input/Output usage. 2018-09-13 16:04:24 +02:00
packed_matrix.vert MSL: Use correct alignment rule for whole structs. 2019-01-28 15:20:30 +01:00
pointsize.vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
read-from-row-major-array.vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
resource-arrays-leaf.ios.vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00
resource-arrays.ios.vert Fixup MSL iOS test. 2019-01-30 16:26:41 +01:00
return-array.vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
set_builtin_in_func.vert Fixes from PR 621 code review. 2018-06-25 11:40:20 -04:00
sign-int-types.vert MSL: Emit wrapper for SSign (sign() for int types) 2018-11-08 13:08:34 +10:00
texture_buffer.texture-buffer-native.msl21.vert MSL: Cast texture_buffer index to uint. 2019-04-23 12:46:48 +02:00
texture_buffer.vert CompilerMSL support larger texel buffers by using 2D Metal textures. 2018-06-26 17:30:21 -04:00
ubo.alignment.vert MSL: Use correct alignment rule for whole structs. 2019-01-28 15:20:30 +01:00
ubo.vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
viewport-index.msl2.invalid.vert Cast uses of Layer and ViewportIndex to the expected type. 2018-09-19 09:13:30 -05:00