SPIRV-Cross/reference/opt
Hans-Kristian Arntzen cc532cb7b6 Use t-namespace for ByteAddressBuffer.
FXC caught it, but not glslang, hm ...
2017-12-11 13:55:26 +01:00
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shaders Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00
shaders-hlsl Use t-namespace for ByteAddressBuffer. 2017-12-11 13:55:26 +01:00
shaders-msl Fixups for PR #353. 2017-12-05 09:58:12 +01:00