SPIRV-Cross/shaders/tesc/basic.tesc
Hans-Kristian Arntzen 75471fbb98 Initial commit.
2016-03-11 16:30:27 +01:00

18 lines
344 B
GLSL

#version 310 es
#extension GL_EXT_tessellation_shader : require
patch out vec3 vFoo;
layout(vertices = 1) out;
void main()
{
gl_TessLevelInner[0] = 8.9;
gl_TessLevelInner[1] = 6.9;
gl_TessLevelOuter[0] = 8.9;
gl_TessLevelOuter[1] = 6.9;
gl_TessLevelOuter[2] = 3.9;
gl_TessLevelOuter[3] = 4.9;
vFoo = vec3(1.0);
}