SPIRV-Cross/reference/opt/shaders-msl/comp/udiv.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
uint inputs[1];
};
kernel void main0(device SSBO& _10 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], device SSBO& _23 [[buffer(1)]])
{
_10.inputs[gl_GlobalInvocationID.x] = _23.inputs[gl_GlobalInvocationID.x] / 29u;
}