83 lines
1.9 KiB
GLSL
83 lines
1.9 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct main0_out
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{
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float4 FragColors_0 [[color(0)]];
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float4 FragColors_1 [[color(1)]];
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float4 FragColor2 [[color(2)]];
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float4 FragColor3 [[color(3)]];
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};
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struct main0_in
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{
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float3 vColor [[user(locn0)]];
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};
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static inline __attribute__((always_inline))
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void set_globals(thread spvUnsafeArray<float, 2> (&FragColors), thread float3& vColor, thread float2& FragColor2, thread float3& FragColor3)
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{
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FragColors[0] = vColor.x;
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FragColors[1] = vColor.y;
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FragColor2 = vColor.xz;
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FragColor3 = vColor.zzz;
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}
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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spvUnsafeArray<float, 2> FragColors = {};
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float2 FragColor2 = {};
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float3 FragColor3 = {};
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set_globals(FragColors, in.vColor, FragColor2, FragColor3);
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out.FragColors_0 = float4(FragColors[0]);
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out.FragColors_1 = float4(FragColors[1]);
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out.FragColor2.xy = FragColor2;
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out.FragColor3.xyz = FragColor3;
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return out;
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}
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