14 lines
251 B
GLSL
14 lines
251 B
GLSL
#version 450
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out float gl_ClipDistance[4];
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out float gl_CullDistance[3];
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void main()
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{
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gl_Position = vec4(1.0);
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gl_ClipDistance[0] = 0.0;
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gl_ClipDistance[1] = 0.0;
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gl_ClipDistance[2] = 0.0;
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gl_ClipDistance[3] = 0.0;
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gl_CullDistance[1] = 4.0;
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}
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