96492648d4
MSL generally emits the aliases, which means we cannot always place the master type first, unlike GLSL and HLSL. The logic fix is just to reorder after we have tagged types with packing information, rather than doing it in the parser fixup. |
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opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection |