SPIRV-Cross/shaders-hlsl
Hans-Kristian Arntzen a4ac27546a MSL: Fix textures which are sampled and compared against.
depth2d in MSL only returns float, not float4, even for normal sampling.
We need to conditionally remap-swizzle back to float4.
2019-02-22 12:27:40 +01:00
..
asm MSL: Fix textures which are sampled and compared against. 2019-02-22 12:27:40 +01:00
comp HLSL: Complete support for combined image samplers in legacy. 2018-11-12 09:59:39 +01:00
frag HLSL: Support dual-source blending. 2019-01-11 10:03:45 +01:00
vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00