SPIRV-Cross/reference
2021-02-26 13:37:14 +01:00
..
opt MSL: Always return [[position]] when required. 2021-02-15 12:57:37 +01:00
shaders Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
shaders-hlsl Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
shaders-hlsl-no-opt Check entry point variables in is_hidden_variables. 2021-01-22 13:53:22 +01:00
shaders-msl MSL: Always return [[position]] when required. 2021-02-15 12:57:37 +01:00
shaders-msl-no-opt MSL: Deal with pointer-to-pointer qualifier ordering. 2021-02-26 13:37:14 +01:00
shaders-no-opt Check entry point variables in is_hidden_variables. 2021-01-22 13:53:22 +01:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00