SPIRV-Cross/reference/shaders-msl/frag/sampler-compare-bias.msl23.1d-as-2d.frag
Chip Davis 547c29f7bb MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
I kept the code to replace constant zero arguments, because `Bias` and
`Grad` still have some problems on desktop GPUs.

`Bias` works on AMD GPUs. `Grad` does not. Both work on Intel. Still
needs testing on NV. It will definitely work with Apple GPUs.
2020-10-30 11:14:59 -05:00

23 lines
470 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float FragColor [[color(0)]];
};
struct main0_in
{
float3 vUV [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], depth2d_array<float> uTex [[texture(0)]], sampler uShadow [[sampler(0)]])
{
main0_out out = {};
out.FragColor = uTex.sample_compare(uShadow, float2(in.vUV.x, 0.5), uint(round(in.vUV.y)), in.vUV.z, bias(1.0));
return out;
}