SPIRV-Cross/shaders-msl/frag/array-of-texture-swizzle.msl2.swizzle.frag
2019-05-09 11:25:45 +02:00

18 lines
314 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform sampler2D uSampler[4];
layout(set = 0, binding = 1) uniform sampler2D uSamp;
layout(location = 0) in vec2 vUV;
layout(location = 0) out vec4 FragColor;
vec4 sample_in_func()
{
return texture(uSampler[2], vUV);
}
void main()
{
FragColor = sample_in_func();
}