SPIRV-Cross/reference
Hans-Kristian Arntzen ee31e84e30 GLSL: Handle complex load/store scenarios to gl_SampleMask.
Need special workarounds to handle array load/store since array size is
unsized in GLSL, and array copy is not possible.
Also, consider bitcast for scalar loads and stores.
2021-03-09 10:25:03 +01:00
..
opt MSL: Always return [[position]] when required. 2021-02-15 12:57:37 +01:00
shaders Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
shaders-hlsl Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00
shaders-hlsl-no-opt HLSL: Support logical subgroup ops. 2021-03-08 12:52:03 +01:00
shaders-msl MSL: Always return [[position]] when required. 2021-02-15 12:57:37 +01:00
shaders-msl-no-opt Merge pull request #1635 from KhronosGroup/fix-1627 2021-03-09 10:21:35 +01:00
shaders-no-opt GLSL: Handle complex load/store scenarios to gl_SampleMask. 2021-03-09 10:25:03 +01:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00