ee31e84e30
Need special workarounds to handle array load/store since array size is unsized in GLSL, and array copy is not possible. Also, consider bitcast for scalar loads and stores. |
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opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection | ||
shaders-ue4/asm | ||
shaders-ue4-no-opt/asm |