SPIRV-Cross/shaders-msl/comp/packing-test-2.comp
2018-03-05 16:42:38 +01:00

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#version 450
struct T1
{
vec3 a;
float b;
};
layout(std430, binding = 1) buffer Buffer0 { T1 buf0[]; };
layout(std430, binding = 2) buffer Buffer1 { float buf1[]; };
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
void main()
{
float x = buf0[0].b;
buf1[gl_GlobalInvocationID.x] = x;
}