65 lines
2.3 KiB
Plaintext
65 lines
2.3 KiB
Plaintext
RWTexture2D<float> uImageInF : register(u0);
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RWTexture2D<float> uImageOutF : register(u1);
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RWTexture2D<int> uImageInI : register(u2);
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RWTexture2D<int> uImageOutI : register(u3);
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RWTexture2D<uint> uImageInU : register(u4);
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RWTexture2D<uint> uImageOutU : register(u5);
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RWBuffer<float> uImageInBuffer : register(u6);
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RWBuffer<float> uImageOutBuffer : register(u7);
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RWTexture2D<float2> uImageInF2 : register(u8);
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RWTexture2D<float2> uImageOutF2 : register(u9);
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RWTexture2D<int2> uImageInI2 : register(u10);
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RWTexture2D<int2> uImageOutI2 : register(u11);
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RWTexture2D<uint2> uImageInU2 : register(u12);
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RWTexture2D<uint2> uImageOutU2 : register(u13);
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RWBuffer<float2> uImageInBuffer2 : register(u14);
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RWBuffer<float2> uImageOutBuffer2 : register(u15);
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RWTexture2D<float4> uImageInF4 : register(u16);
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RWTexture2D<float4> uImageOutF4 : register(u17);
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RWTexture2D<int4> uImageInI4 : register(u18);
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RWTexture2D<int4> uImageOutI4 : register(u19);
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RWTexture2D<uint4> uImageInU4 : register(u20);
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RWTexture2D<uint4> uImageOutU4 : register(u21);
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RWBuffer<float4> uImageInBuffer4 : register(u22);
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RWBuffer<float4> uImageOutBuffer4 : register(u23);
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RWTexture2D<float4> uImageNoFmtF : register(u24);
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RWTexture2D<uint4> uImageNoFmtU : register(u25);
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RWTexture2D<int4> uImageNoFmtI : register(u26);
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static uint3 gl_GlobalInvocationID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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};
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void comp_main()
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{
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int2 _23 = int2(gl_GlobalInvocationID.xy);
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uImageOutF[_23] = uImageInF[_23].x;
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uImageOutI[_23] = uImageInI[_23].x;
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uImageOutU[_23] = uImageInU[_23].x;
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int _74 = int(gl_GlobalInvocationID.x);
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uImageOutBuffer[_74] = uImageInBuffer[_74].x;
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uImageOutF2[_23] = uImageInF2[_23].xy;
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uImageOutI2[_23] = uImageInI2[_23].xy;
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uImageOutU2[_23] = uImageInU2[_23].xy;
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float4 _135 = uImageInBuffer2[_74].xyyy;
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uImageOutBuffer2[_74] = _135.xy;
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uImageOutF4[_23] = uImageInF4[_23];
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int4 _165 = uImageInI4[_23];
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uImageOutI4[_23] = _165;
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uint4 _180 = uImageInU4[_23];
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uImageOutU4[_23] = _180;
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uImageOutBuffer4[_74] = uImageInBuffer4[_74];
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uImageNoFmtF[_23] = _135;
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uImageNoFmtU[_23] = _180;
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uImageNoFmtI[_23] = _165;
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}
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[numthreads(1, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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comp_main();
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}
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