SPIRV-Cross/reference/shaders-msl-no-opt/vert/pass-array-by-value.vert
Hans-Kristian Arntzen 8f13a3f4b1 MSL: Remove workaround for passing constant arrays to functions.
Arrays are value-types now, so remove the old workaround.
2019-10-28 12:14:43 +01:00

88 lines
2.2 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
constant spvUnsafeArray<float4, 4> _68 = spvUnsafeArray<float4, 4>({ float4(0.0), float4(1.0), float4(2.0), float4(3.0) });
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
int Index1 [[attribute(0)]];
int Index2 [[attribute(1)]];
};
static inline __attribute__((always_inline))
float4 consume_constant_arrays2(spvUnsafeArray<float4, 4> positions, spvUnsafeArray<float4, 4> positions2, thread int& Index1, thread int& Index2)
{
spvUnsafeArray<float4, 4> indexable;
indexable = positions;
spvUnsafeArray<float4, 4> indexable_1;
indexable_1 = positions2;
return indexable[Index1] + indexable_1[Index2];
}
static inline __attribute__((always_inline))
float4 consume_constant_arrays(spvUnsafeArray<float4, 4> positions, spvUnsafeArray<float4, 4> positions2, thread int& Index1, thread int& Index2)
{
return consume_constant_arrays2(positions, positions2, Index1, Index2);
}
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
spvUnsafeArray<float4, 4> LUT2;
LUT2[0] = float4(10.0);
LUT2[1] = float4(11.0);
LUT2[2] = float4(12.0);
LUT2[3] = float4(13.0);
out.gl_Position = consume_constant_arrays(_68, LUT2, in.Index1, in.Index2);
return out;
}