99ae0d32e9
In these cases, we emit one variable per location, and so we must flatten stuff. |
||
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.. | ||
shaders | ||
shaders-hlsl | ||
shaders-msl | ||
shaders-ue4/asm |
99ae0d32e9
In these cases, we emit one variable per location, and so we must flatten stuff. |
||
---|---|---|
.. | ||
shaders | ||
shaders-hlsl | ||
shaders-msl | ||
shaders-ue4/asm |