SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 99ae0d32e9 MSL: Handle array with component when we cannot rely on user() attrib.
In these cases, we emit one variable per location, and so we must
flatten stuff.
2021-05-21 13:46:33 +02:00
..
shaders Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
shaders-hlsl HLSL: Implement invariant as precise. 2021-05-07 13:15:55 +02:00
shaders-msl MSL: Handle array with component when we cannot rely on user() attrib. 2021-05-21 13:46:33 +02:00
shaders-ue4/asm MSL: Sort builtin IO block members by builtin type. 2021-04-19 12:10:49 +02:00