SPIRV-Cross/reference/shaders-no-opt/asm/frag/selection-merge-to-continue.asm.invalid.frag
Dan Sinclair f40c629821 Roll SPIRV-Tools, SPIRV-Headers and GLSLang
This CL updates the three depdencies and updates the tests to handle the
new validation errors which are produced.
2019-12-02 16:17:21 -05:00

22 lines
340 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 v0;
void main()
{
FragColor = vec4(1.0);
for (int i = 0; i < 4; i++)
{
if (v0.x == 20.0)
{
FragColor += vec4(v0[i & 3]);
}
else
{
FragColor += vec4(v0[i & 1]);
}
}
}