SPIRV-Cross/reference/opt/shaders
Hans-Kristian Arntzen 2097c30985 GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
Fairly minor differences, so can keep them side by side without too much
effort. NV support is effectively deprecated now however.

- Add OpConvertUToAccelerationStructureKHR
- Ignore/Terminate ray is now a terminator in KHR, but a call in NV.
- Fix some bugs with reportIntersection.
2021-01-08 14:59:04 +01:00
..
amd Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
asm Roll dependencies. 2021-01-08 10:41:51 +01:00
comp GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
desktop-only GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
geom GLSL: Add support for transform_feedback3 geometry streams. 2020-09-30 13:01:35 +02:00
legacy Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
tesc Roll dependencies 2020-05-20 10:27:51 -04:00
tese Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
vert Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
vulkan GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. 2021-01-08 14:59:04 +01:00