22 lines
496 B
Plaintext
22 lines
496 B
Plaintext
RWTexture2D<uint> uImage[] : register(u0, space0);
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static uint3 gl_GlobalInvocationID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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};
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void comp_main()
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{
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uint _26 = gl_GlobalInvocationID.z;
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uint _31;
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InterlockedAdd(uImage[NonUniformResourceIndex(_26)][int2(gl_GlobalInvocationID.xy)], 1u, _31);
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}
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[numthreads(1, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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comp_main();
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}
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