SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 0909975655 MSL: Declare gl_WorkGroupSize constant with [[maybe_unused]].
Avoids ugly warnings on nearly every compute shader.
We could do analysis to detect whether we need to emit this constant,
but it's a bit tedious to figure out if an OpConstantComponent is
actually used by opcodes, so just make it simple.
2019-03-28 10:54:18 +01:00
..
shaders Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
shaders-hlsl GLSL/HLSL: Implement NMin/NMax/NClamp. 2019-03-21 15:26:46 +01:00
shaders-msl MSL: Declare gl_WorkGroupSize constant with [[maybe_unused]]. 2019-03-28 10:54:18 +01:00