SPIRV-Cross/shaders-no-opt
Hans-Kristian Arntzen eeb3f24991 Properly deal with sign-dependent GLSL opcodes.
The GLSLstd450 spec is very lax about input signs, so we need to do the
bitcasting dance to implement it correctly.
2019-03-27 12:20:53 +01:00
..
asm Properly deal with sign-dependent GLSL opcodes. 2019-03-27 12:20:53 +01:00
comp Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
vert MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
vulkan/frag Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00