be4cb17a14
Add to suite of MSL tests and references any existing GLSL tests that successfully convert GLSL->SPIRV->MSL and compile as MSL. test_shaders_helper() ignores hidden files that start with '.', to avoid accidentally finding hidden OSX files such as .DS_Store. Use xcrun to compile MSL shaders instead of hard-coded path to Metal compiler. Wrap calls to xcrun in exception handling to ignore if Xcode not installed. For MSL tests, move call to validate_shader_msl() to after call to regression_check() to allow a converted MSL shader to be saved for manual review even if it doesn't successfully compile as MSL.
27 lines
382 B
Plaintext
27 lines
382 B
Plaintext
#version 310 es
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layout(local_size_x = 1) in;
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layout(binding = 0, std430) readonly buffer SSBO0
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{
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vec4 data0;
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vec4 data1;
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};
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layout(binding = 1, std430) restrict buffer SSBO1
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{
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vec4 data2;
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vec4 data3;
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};
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layout(binding = 2, std430) restrict writeonly buffer SSBO2
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{
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vec4 data4;
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vec4 data5;
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};
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void main()
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{
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data4 = data0 + data2;
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data5 = data1 + data3;
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}
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