SPIRV-Cross/reference/opt/shaders-ue4/asm/frag/texture-atomics.asm.argument.msl2.frag
Chip Davis 9cafea6cf8 MSL: Support atomic access to images from argument buffers.
This was not added when Epic contributed atomic image support.

Fixes #1484.
2020-10-13 02:37:18 -05:00

85 lines
4.9 KiB
GLSL

#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
#include <metal_atomic>
using namespace metal;
struct type_StructuredBuffer_v4float
{
float4 _m0[1];
};
struct type_Globals
{
uint2 ShadowTileListGroupSize;
};
struct spvDescriptorSetBuffer0
{
const device type_StructuredBuffer_v4float* CulledObjectBoxBounds [[id(0)]];
constant type_Globals* _Globals [[id(1)]];
texture2d<uint> RWShadowTileNumCulledObjects [[id(2)]];
device atomic_uint* RWShadowTileNumCulledObjects_atomic [[id(3)]];
};
constant float3 _70 = {};
struct main0_out
{
float4 out_var_SV_Target0 [[color(0)]];
};
struct main0_in
{
uint in_var_TEXCOORD0 [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], float4 gl_FragCoord [[position]])
{
main0_out out = {};
uint2 _77 = uint2(gl_FragCoord.xy);
uint _78 = _77.y;
uint _83 = _77.x;
float2 _91 = float2(float(_83), float(((*spvDescriptorSet0._Globals).ShadowTileListGroupSize.y - 1u) - _78));
float2 _93 = float2((*spvDescriptorSet0._Globals).ShadowTileListGroupSize);
float2 _96 = ((_91 / _93) * float2(2.0)) - float2(1.0);
float2 _100 = (((_91 + float2(1.0)) / _93) * float2(2.0)) - float2(1.0);
float3 _102 = float3(_100.x, _100.y, _70.z);
_102.z = 1.0;
uint _103 = in.in_var_TEXCOORD0 * 5u;
uint _107 = _103 + 1u;
if (all((*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_107].xy > _96.xy) && all((*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103].xyz < _102))
{
float3 _121 = float3(0.5) * ((*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103].xyz + (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_107].xyz);
float _122 = _96.x;
float _123 = _96.y;
float _126 = _100.x;
float _129 = _100.y;
float3 _166 = float3(_122, _123, -1000.0) - _121;
float3 _170 = float3(dot(_166, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 2u].xyz), dot(_166, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 3u].xyz), dot(_166, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 4u].xyz));
float3 _189 = float3(_126, _123, -1000.0) - _121;
float3 _193 = float3(dot(_189, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 2u].xyz), dot(_189, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 3u].xyz), dot(_189, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 4u].xyz));
float3 _205 = float3(_122, _129, -1000.0) - _121;
float3 _209 = float3(dot(_205, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 2u].xyz), dot(_205, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 3u].xyz), dot(_205, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 4u].xyz));
float3 _221 = float3(_126, _129, -1000.0) - _121;
float3 _225 = float3(dot(_221, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 2u].xyz), dot(_221, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 3u].xyz), dot(_221, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 4u].xyz));
float3 _237 = float3(_122, _123, 1.0) - _121;
float3 _241 = float3(dot(_237, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 2u].xyz), dot(_237, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 3u].xyz), dot(_237, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 4u].xyz));
float3 _253 = float3(_126, _123, 1.0) - _121;
float3 _257 = float3(dot(_253, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 2u].xyz), dot(_253, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 3u].xyz), dot(_253, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 4u].xyz));
float3 _269 = float3(_122, _129, 1.0) - _121;
float3 _273 = float3(dot(_269, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 2u].xyz), dot(_269, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 3u].xyz), dot(_269, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 4u].xyz));
float3 _285 = float3(_126, _129, 1.0) - _121;
float3 _289 = float3(dot(_285, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 2u].xyz), dot(_285, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 3u].xyz), dot(_285, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 4u].xyz));
if (all(fast::min(fast::min(fast::min(fast::min(fast::min(fast::min(fast::min(fast::min(float3(500000.0), _170), _193), _209), _225), _241), _257), _273), _289) < float3(1.0)) && all(fast::max(fast::max(fast::max(fast::max(fast::max(fast::max(fast::max(fast::max(float3(-500000.0), _170), _193), _209), _225), _241), _257), _273), _289) > float3(-1.0)))
{
uint _179 = atomic_fetch_add_explicit((device atomic_uint*)&spvDescriptorSet0.RWShadowTileNumCulledObjects_atomic[(_78 * (*spvDescriptorSet0._Globals).ShadowTileListGroupSize.x) + _83], 1u, memory_order_relaxed);
}
}
out.out_var_SV_Target0 = float4(0.0);
return out;
}