SPIRV-Cross/shaders/frag/sampler-ms.frag
2016-06-22 12:35:58 +02:00

17 lines
362 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform sampler2DMS uSampler;
layout(location = 0) out vec4 FragColor;
void main()
{
ivec2 coord = ivec2(gl_FragCoord.xy);
FragColor =
texelFetch(uSampler, coord, 0) +
texelFetch(uSampler, coord, 1) +
texelFetch(uSampler, coord, 2) +
texelFetch(uSampler, coord, 3);
}