SPIRV-Cross/reference/shaders
Hans-Kristian Arntzen 03b1f66ef1 GLSL: Fix row-major workaround wrapper for ES.
By default, the matrix would be declared as mediump, causing precision
issues. Need to dispatch to two separate functions since GLSL does not
support overload based on precision.
2022-12-13 15:44:03 +01:00
..
amd GLSL: Add more extension ladder fallbacks for unusual integer sizes. 2022-06-07 18:30:10 +02:00
asm Interleave undef values with constants and types. 2022-11-20 02:08:37 -08:00
comp Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
desktop-only GLSL: Add more extension ladder fallbacks for unusual integer sizes. 2022-06-07 18:30:10 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Update glslang reference. 2022-09-05 11:18:44 +02:00
geom GLSL: Add support for transform_feedback3 geometry streams. 2020-09-30 13:01:35 +02:00
legacy GLSL: Fix row-major workaround wrapper for ES. 2022-12-13 15:44:03 +01:00
mesh GLSL: Implement GL_EXT_mesh_shader. 2022-09-05 11:25:04 +02:00
tesc Do not eagerly invalidate all active variables on a branch. 2019-07-24 11:17:30 +02:00
tese Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
vert GLSL: Fix row-major workaround wrapper for ES. 2022-12-13 15:44:03 +01:00
vulkan Update dependencies. 2022-09-02 14:58:04 +02:00