SPIRV-Cross/shaders/legacy
2020-11-06 17:34:38 +01:00
..
fragment GLSL: Fix round/roundEven for legacy GLSL. 2020-11-06 17:34:38 +01:00
vert GLSL: Support I/O flattening with arrays as final type. 2020-07-06 09:18:30 +02:00