SPIRV-Cross/shaders
Hans-Kristian Arntzen e47a30e807 Honor NoContraction qualifier.
We'll need to force a temporary and mark it as precise.
MSL is a little weird here, but we can piggyback on top of the invariant
float math option here to force fma() operations everywhere.
2021-05-07 12:59:47 +02:00
..
amd Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
asm Ensure unpack/pack2x32 tests are compatible with test suite. 2020-04-21 11:48:58 +02:00
comp Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
desktop-only GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag GLSL: Fix round/roundEven for legacy GLSL. 2020-11-06 17:34:38 +01:00
geom GLSL: Add support for transform_feedback3 geometry streams. 2020-09-30 13:01:35 +02:00
legacy Merge pull request #1530 from rdb/legacy-glsl-round 2020-11-07 16:40:18 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese GLSL: Fix array of input patch variables. 2019-12-10 12:02:12 +01:00
vert Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
vulkan Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00