SPIRV-Cross/reference
Hans-Kristian Arntzen ad2b7c05e7 Implement workaround for textureLod on 2D array shadow.
This does not exist in GLSL, but it exists in HLSL if LOD == 0.0.
2017-06-23 09:45:42 +02:00
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shaders Implement workaround for textureLod on 2D array shadow. 2017-06-23 09:45:42 +02:00
shaders-hlsl Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
shaders-msl Assign block locations to members in MSL. 2017-06-21 09:55:46 +02:00