12 lines
194 B
GLSL
12 lines
194 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vColor;
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void main()
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{
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FragColor = gl_FragCoord + vColor;
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gl_FragDepth = 0.5;
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}
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