SPIRV-Cross/reference/shaders-no-opt
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
..
asm Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
comp Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
frag GLSL: Handle textureGatherOffsets properly. 2023-01-12 16:27:11 +01:00
legacy/frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
task Update mesh/task test references. 2022-09-12 12:46:14 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan Add test for SPIR-V 1.6 Volatile HelperInvocation. 2022-03-04 11:19:33 +01:00