SPIRV-Cross/reference/shaders/vulkan
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
..
comp Update dependencies. 2022-09-02 14:58:04 +02:00
frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
rahit GLSL: Handle tracing against incoming payload/callable. 2021-01-22 11:23:04 +01:00
rcall GLSL: Handle tracing against incoming payload/callable. 2021-01-22 11:23:04 +01:00
rchit GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. 2021-01-08 14:59:04 +01:00
rgen GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. 2021-01-08 14:59:04 +01:00
rint GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. 2021-01-08 14:59:04 +01:00
rmiss GLSL: Handle tracing against incoming payload/callable. 2021-01-22 11:23:04 +01:00
vert GLSL: Add more extension ladder fallbacks for unusual integer sizes. 2022-06-07 18:30:10 +02:00