asm
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GLSL: Fix bug with mixed precision on PHI variables.
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2023-06-07 15:31:29 +02:00 |
comp
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GLSL: Add tests for subgroup iadd, fadd, imul, fmul
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2023-05-01 15:51:54 +03:00 |
frag
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GLSL: Handle textureGatherOffsets properly.
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2023-01-12 16:27:11 +01:00 |
task
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Update mesh/task test references.
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2022-09-12 12:46:14 +02:00 |
vert
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GLSL: Add option to force flattening IO blocks.
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2020-07-28 15:16:06 +02:00 |