9fa91f7e1c
Not possible in HLSL apparently, need workaround ...
12 lines
119 B
GLSL
12 lines
119 B
GLSL
#version 310 es
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vec4[2] test()
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{
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return vec4[](vec4(10.0), vec4(20.0));
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}
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void main()
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{
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gl_Position = test()[0];
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}
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