SPIRV-Cross/shaders-msl/vert/return-array.vert
Hans-Kristian Arntzen 9fa91f7e1c Support returning arrays from functions in GLSL/MSL.
Not possible in HLSL apparently, need workaround ...
2018-02-08 12:22:08 +01:00

12 lines
119 B
GLSL

#version 310 es
vec4[2] test()
{
return vec4[](vec4(10.0), vec4(20.0));
}
void main()
{
gl_Position = test()[0];
}