SPIRV-Cross/reference/opt/shaders/asm/comp/specialization-constant-workgroup.asm.comp
2018-03-12 15:11:55 +01:00

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#version 310 es
layout(local_size_x = 1, local_size_y = 20, local_size_z = 1) in;
layout(binding = 0, std430) buffer SSBO
{
float a;
} _4;
void main()
{
_4.a += 1.0;
}