22 lines
348 B
GLSL
22 lines
348 B
GLSL
#version 450
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 v0;
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void main()
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{
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FragColor = vec4(1.0);
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int _50;
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_50 = 0;
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for (; _50 < 4; _50++)
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{
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for (int _53 = 0; _53 < 4; )
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{
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FragColor += vec4(v0[(_50 + _53) & 3]);
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_53++;
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continue;
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}
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}
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}
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