SPIRV-Cross/reference/opt/shaders/comp/cfg.comp
2018-03-12 15:11:55 +01:00

46 lines
672 B
Plaintext

#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer SSBO
{
float data;
} _11;
float _180;
void main()
{
if (_11.data != 0.0)
{
_11.data = 10.0;
}
else
{
_11.data = 15.0;
}
switch (int(_11.data))
{
case 0:
{
_11.data = 20.0;
break;
}
case 1:
{
_11.data = 30.0;
break;
}
}
float _181;
_181 = _180;
for (int _179 = 0; _179 < 20; )
{
_179++;
_181 += 10.0;
continue;
}
_11.data = _181;
_11.data = _180;
}