SPIRV-Cross/reference/opt/shaders/comp/dowhile.comp
2018-03-12 15:11:55 +01:00

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) readonly buffer SSBO
{
mat4 mvp;
vec4 in_data[];
} _28;
layout(binding = 1, std430) writeonly buffer SSBO2
{
vec4 out_data[];
} _52;
int i;
void main()
{
i = 0;
vec4 _56;
_56 = _28.in_data[gl_GlobalInvocationID.x];
vec4 _42;
for (;;)
{
_42 = _28.mvp * _56;
i++;
if (i < 16)
{
_56 = _42;
}
else
{
break;
}
}
_52.out_data[gl_GlobalInvocationID.x] = _42;
}