SPIRV-Cross/reference/shaders/amd/fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag
2017-11-22 20:51:26 +01:00

12 lines
209 B
GLSL

#version 450
#extension GL_AMD_shader_fragment_mask : require
layout(binding = 0) uniform sampler2DMS t;
void main()
{
vec4 test2 = fragmentFetchAMD(t, 4u);
uint testi2 = fragmentMaskFetchAMD(t);
}