12 lines
209 B
GLSL
12 lines
209 B
GLSL
#version 450
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#extension GL_AMD_shader_fragment_mask : require
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layout(binding = 0) uniform sampler2DMS t;
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void main()
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{
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vec4 test2 = fragmentFetchAMD(t, 4u);
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uint testi2 = fragmentMaskFetchAMD(t);
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}
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