SPIRV-Cross/reference/shaders-ue4
Hans-Kristian Arntzen a07441568e Overhaul how we deal with reserved identifiers.
- Do not silently drop reserved identifiers in the parser. This makes it
  possible to reflect identifiers which are reserved by the
  cross-compiler module.
- Instead of dropping the name, emit _RESERVED_IDENTIFIER_FIXUP in the
  source to make it clear that a name has been rewritten.
- Document what is reserved and not.
2020-08-21 16:33:27 +02:00
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asm Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00