SPIRV-Cross/shaders-hlsl-no-opt/frag
2021-06-03 11:37:45 +02:00
..
cbuffer-packing-straddle.frag HLSL: Fix bug in is_packing_standard for cbuffer. 2020-08-20 15:26:55 +02:00
constant-buffer-array.invalid.sm51.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
fp16.invalid.desktop.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
frag-coord.frag HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
native-16bit-types.fxconly.nofxc.sm62.native-16bit.frag HLSL: Add native support for 16-bit types. 2020-06-04 12:33:56 +02:00
nonuniform-constructor.sm51.nonuniformresource.frag GLSL: Fix KHR subgroup extension table for subgroups. 2020-12-11 12:26:43 +01:00
pixel-interlock-simple-callstack.sm51.fxconly.frag Add test shader for simple case of interlocked callstack. 2019-09-04 11:56:19 +02:00
spec-constant.frag Refactor out noopt shaders to their own folders. 2018-03-13 10:39:49 +01:00
texture-gather-uint-component.asm.frag Handle odd type for textureGather component. 2021-06-03 11:37:45 +02:00
ubo-offset-out-of-order.frag MSL: Redirect member indices when buffer has been sorted by Offset. 2020-04-30 11:48:53 +02:00
variables.zero-initialize.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00